![]() Increased cooldown before alcoholics drink again. Increased seed drop chance from farming to 1% Added cheat option to "right click to level up colonist skills" (right click a skill in the skill window to immediately level up that skill) C4 will now destroy any resource nodes in its blast radius. Colonists with this task will walk to the nearest fog-of-war floor until all floors have been explored We're continuing to monitor reports and feedback from Discord, Steam Forums, the in-game reporting tool and our weekly dev stream.īig changes in this patch are the "explore" job task, C4 is now craftable at the Chem Station, increased moonshine spawn, and new cheats for spawning colonists, leveling up colonists, and spawning monsters. Minor changes after The Wilderness release. Starmap, in-game (might take a patch or 2 before it's finished) Patch 0.2.10 - Exploring and cheating March 28, 2023 (a few of these might make it into the next patch) ![]() More small buildings and small stations in each map. Core customization, with collectables that are found out in space (aiming for this to be included in next week's patch) Adjusted research card tooltip (to make better space for the skill requirements) Fixed a bug where colonist inventory UI got weird when colonist capacity was over 10 Fixed a bug where sentry didn't attack robots Added memories when colonists sees friend, best friend, enemy, and "best enemy" Colonists now automatically take off their helmets if they're in a liveable atmosphere Improved performance of obstruction checking during pathfinding Improved performance of noise and comfort calculations Improved performance of calculating player item counts Improved performance of finding nearby floors (for fog-of-war purposes) Increased max colonist cap from 7 to 15 Improved colonist performance, allowing us to raise the max cap from 7 to 15 (doubling the amount of colonists you can grow) Patch 0.2.11 - Performance Update April 3, 2023
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